Microphone Cables: Difference between revisions

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We used to have a mapping of stereo sleeve = XLR 1, stereo ring = XLR 2, and stereo tip = XLR1, and stereo sleeve = XLR3. This meant audio would only exist on the left channel, and be half the amplitude it could have been! This was understandably silly, and would result in people having to "fill with left" in the edit, but people would inevitably forget to do so. We then went with a T = 2, R = 3, S = 3 mapping. This made audio on both channels, both the left and right would be oppositely phased: this meant that on mono systems, the audio would be cancelled out when played back, and not noticed in the edit! Then [[hist:Mike Chislett|Mike Chislett]] discovered it and changed it to this more sensible mapping. This means no more Fill Left, and no more phase issues! Yey! Happy days.
We used to have a mapping of stereo sleeve = XLR 1, stereo ring = XLR 2, and stereo tip = XLR1, and stereo sleeve = XLR3. This meant audio would only exist on the left channel, and be half the amplitude it could have been! This was understandably silly, and would result in people having to "fill with left" in the edit, but people would inevitably forget to do so. We then went with a T = 2, R = 3, S = 3 mapping. This made audio on both channels, both the left and right would be oppositely phased: this meant that on mono systems, the audio would be cancelled out when played back, and not noticed in the edit! Then [[hist:Mike Chislett|Mike Chislett]] discovered it and changed it to this more sensible mapping. This means no more Fill Left, and no more phase issues! Yey! Happy days.


[[Category:Technical]]
[[Category:Home-Made]]
[[Category:Home-Made]]
[[Category:Audio]]
[[Category:Audio]]
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